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USRP_Server
2.0
A flexible, GPU-accelerated radio-frequency readout software.
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This is the complete list of members for Sync_server, including all inherited members.
| check_status() | Sync_server | |
| clear_stream_queue(rx_queue *q, preallocator< float2 > *memory) | Sync_server | |
| connect(int init_tcp_port) | Sync_server | |
| memory | Sync_server | |
| NEED_RECONNECT | Sync_server | |
| NET_IS_CONNECTED | Sync_server | |
| NET_IS_STREAMING | Sync_server | |
| out_queue | Sync_server | |
| passthrough | Sync_server | |
| reconnect(int init_tcp_port) | Sync_server | |
| start(param *current_settings) | Sync_server | |
| stop(bool force=false) | Sync_server | |
| stream_queue | Sync_server | |
| Sync_server(rx_queue *init_stream_queue, preallocator< float2 > *init_memory, bool init_passthrough=false) | Sync_server | |
| update_pointers(rx_queue *init_stream_queue, preallocator< float2 > *init_memory) | Sync_server | |
| verbose | Sync_server |