/*
MainControl.h
Written by Matthew Fisher

MainControl includes everything that changes often between applications, such as what meshes to load,
and also determines what is rendered each frame.

This MainControl class just draws a video texture on two planes.  However, it will work on any shapes you might use.
*/

class MainControl {
public:
    ~MainControl() {FreeMemory();}
    void FreeMemory();

    void InitShapes(GraphicsDevice &GD);                //initalizes the shape ring

    void ReInit(GraphicsDevice &GD, WindowManager &WM); //called after we lose focus, telling us to restore
                                                        //our textures and other data that may have been list

    void Init(GraphicsDevice &GD, WindowManager &WM);   //called only one at the beginning of our application
    void Render(GraphicsDevice &GD, WindowManager &WM); //called each frame

private:
    VideoTexture VT;        //the video texture we're using
    Vector<Mesh> Shapes;    //the shapes we're drawing
    MatrixController MC;    //the world/view/perspective matrices
    Camera C;               //the camera we use
    float Time;             //the current time, in seconds
};