#include #include #include using namespace std; //#include "Engine Core 2/Core Functions/stdhdr.h" #include "Vector.h" #include "Matrix.h" #include "Matrix.cpp" int main() { Vec3 V1(1.0f, 0.0f, 0.0f), VResult; Matrix M1, M2, M3, M4; M1.Translation(Vec3(0.0f,1.0f,0.0f)); M2.RotationZ(3.14159265358979323846f / 2.0f); cout << "V1 - > " << V1 << endl; cout << "M1 (translates one unit in the positive y direction) - > " << endl << M1 << endl; cout << "M2 (rotates 90 degrees about the z axis) - > " << endl << M2 << endl; M3 = M1*M2; M4 = M2*M1; Vec3TransformCoord(VResult, V1, M1); cout << "V1 * M1 -> \t" << VResult << endl; Vec3TransformCoord(VResult, V1, M2); cout << "V1 * M2 -> \t" << VResult << endl; Vec3TransformCoord(VResult, V1, M3); cout << "V1 * M1 * M2 -> " << VResult << endl; Vec3TransformCoord(VResult, V1, M4); cout << "V1 * M2 * M1 -> " << VResult << endl; }