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Cloth is a very interesting and complicated subject in computer graphics. More accurately referred to as thin-shell material models, the objective is to simulate the motion of thin objects such as cloth, folded paper, clothing, etc. Throughout time people have come up with a wide array of cloth models, and no single model has proven itself strongly dominant. In order to compare the existing models, we'll break down the model into four categories:
Rendering - Discusses smoothing the simulated mesh via subdivisional surface algorithms, and techniques for rendering the cloth with a thickness or knotted pattern.
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| Large cloak draped on human figure |
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| Piece of cloth dropped on the ground |
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| Human figure draping a cloth around itself |
A powerpoint presentation corresponding to these topics can be found here.
Various videos of the cloth simulation in action:
Cloth
Simulator
The code for this cloth simulator requires the EngineInterface folder be in the
project's include directory. This can be found on the home page.