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Textures is just a folder that contains source and headers included by Engine.cpp or Engine.h; files in the directory are not directly compiled and linked into the project. All files in the folder control rendering textured polygons through DirectX and OpenGL.
BaseTexture is an abstract class that defines base-level texture functionality.
BaseTexture.h, Web Version
BaseTexture.cpp, Web Version
A DirectX implementation of BaseTexture.
D3DTexture.h, Web Version
D3DTexture.cpp, Web Version
An OpenGL implementation of BaseTexture.
OpenGLTexture.h, Web Version
OpenGLTexture.cpp, Web Version
Generic texture class that maps to either a DirectX or OpenGL texture based upon what the current window is using.
Texture.h, Web Version
Texture.cpp, Web Version
last updated: May 13th 2005 © 2005 by Matthew Fisher