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This folder contains an edge based mesh structure, EdgeMesh, and its supporting classes Triangle, Vertex, and FullEdge. This edge-based mesh is necessary for subdivision.
The edge-based mesh structure definition and implementation.
EdgeMesh.h, Web Version
EdgeMesh.cpp, Web Version
Structure representing a single edge. "Full" refers to there being a single instance of each edge in the mesh, as opposed to a half-edge data structure.
FullEdge.h, Web Version
FullEdge.cpp, Web Version
A single face in the edge mesh.
Triangle.h, Web Version
Triangle.cpp, Web Version
A single vertex in the edge mesh.
Vertex.h, Web Version
Vertex.cpp, Web Version
last updated: Dec 2005 © 2005 by Matthew Fisher