T. DeMarse, D. Wagenaar, A. Blau, & S. Potter- Division of Biology, California Institute of Technology, Pasadena, California 91125, tdemarse@caltech.edu, wagenaar,@caltech.edu, axel@caltech.edu, spotter@gg.caltech.edu, http://www.caltech.edu/~pinelab/PotterGroup
Current studies of learning typically focus on either the biological
aspects of learning or on behavioral measures.
The
goal of the Animat Project is to bridge the gap between these two areas
by developing a system in which the biology can behave in a virtual reality.
Using multi-electrode array technology (MEAs), rat cortical neurons
cultured on a MEA are being given a simulated body which together form
an Animat that can move or "behave" in a computer generated virtual world.
The computer then acts as its senses, providing feedback into the dish
in the form of electrical stimulation about the effects of interactions
between the Animat's movement and the environment (e.g., navigating
around a barrier). Changes in the Animat's behavior as a result of
experience in this virtual world may then be studied in concert with the
biological processes (e.g., neural plasticity) responsible for those changes.