Lord of the Rings by Hasbro, 2000
Personal Information
Acquired: 29 August 2001
Friends and Foes expansion acquired: 5 December 2001
Sauron + Promo Cards expandsion acquired: 13 December 2002
When I was in Spokane for Christmas of 2000, my brother and I went down
to a local game store to browse the newest releases. The featured game that
month was Hasbro's Lord of the Rings. After a quick glance at
the display,
I thought some of the artwork was cool, although the hobbit miniatures were
somewhat lackluster. I did not bother examing the actual gameplay itself
because I assumed that any game based on the
Lord of the Rings, especially
one by Hasbro, was bound to be a big let down. My next encounter with this
game was when I was surfing the web and came across
the board game geek website. The
reviews of Lord of the Rings were very positive, and the cooperative
aspect of the game seemed intriguing. As a consequence, I purchased
the game and have not regretted my decision.
Description:
Lord of the Rings is a cooperative board game created by
esteemed designer,
Reiner Knizia. In this game, each player controls one of the hobbits
that formed the fellowship of the ring: Frodo, Sam, Merry, Pippin and
Fatty (whether or not Fatty should be considered part of the fellowship is
not within the scope of this game description). The players work together
in order to reach Morder and destroy the ring. All the while, the evil Sauron
tries to kill or corrupt each of the hobbits. There is no individual winner
to this game; either the hobbits win or Sauron wins (i.e. everyone loses).
Knowledge of J.R.R. Tolkien's trilogy is not necessary to enjoy the game,
although it certainly enhances the experience (unless someone spends all
his time complaining about the differences between the game and the books).
The game itself plays fairly well, although it
can lose some of its appeal if not all the players have similar experience.
If one player has played many more times than the others, he
may fall into a dictatorial role that can destroy the cooperative
atmosphere that makes the game fun. Replay value is definitely a concern,
as well as the fact that luck can play a huge roll in the outcome of the
mission. Despite these drawbacks, though, I still find myself quite willing
to play the game, suggesting that it still is quite fun, or that I am
incredibly
boring person. For the sake of my own self esteem, we will assume the former
rather than the latter.
My Score: 7/10
Personal Addendum: The fact a game relies significantly on luck really
ought not to turn me off. After all, I still get a kick out of playing
Domination, a card game designed by me and some fellow high school band mates,
and despite my trenchant assertions to the contrary, the game is
almost completely
based on chance. Whether or not the reason I enjoy Domination is because
of its brilliant gameplay, or because of other, more insidious reasons, is
another matter entirely.
Links:
Board Game Geek page.
Back to my board games page.